Tuesday, May 26, 2020

Dungeon: the Ashmill

Could not find author.
A 20-room windmill dungeon set in an ashen wasteland on the borders of a forest, occupied by bandits which have pledged allegiance to a half-comatose vampire. It attempts to make a heavy use of verticality in its layout, and provide a large variety of eye-catching treasure rather than the usual gold and gems.

Download it here

Or the slightly improved WIP version here

It should be appropriate for 3-6 characters level 1-3 and their hirelings but has yet to be playtested for now. It contains 28,409 gp in treasure and assumes a gold standard for coinage.

Contains the following minor details, in no specific order: An ogre with a golden lantern! Opposing snake-cults! Wyvern blood! A truffle-person! A magic sail! Talking bats! Valuable hogs! And the greatest plot-hook reward of all: free bread for life.

This is a beta release and should receive further improvement.

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