Saturday, August 10, 2019

1d10 categories of treasure

Could work for lairs or for wandering humanoids. Odds not intended for actual play.
1d10:
1. Weapons, armors, ammunition (in lair, maybe even a siege engine).
2. A prisoner, slave, or the likes. Could offer help, information, expertise...
3. Water and/or food
4. Non-vital supplies (rope, torches, adventuring gear)
5. Job supplies (artisan's tools, etc)
6. Medicine. (healing herbs, bandages)
7. Trade goods. (stone, lumber, glass)
8. Actual treasure (gold, ore, gems, coins, art objects)
9. Knowledge (map, letters, theories, secrets)
10. Magical material (ingredients for crafting, alchemy, or spellcasting) or magic item

Modifiers (opposite entries cancel each other out)
1d5:
1. Shoddy quality/fake/imitation/disliked source
2. Fragile
3. Exotic
4. Well-made/masterwork/100% the genuine thing/trusted brand
5. Slightly magical (or slightly more magical)

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