Sunday, August 11, 2019

2d10 magic item stories

ORIGIN
What makes that +1 thingy or Orb of Whatever special?
1. It was worn by a champion of far-away lands.
2. It was created to prevent a great disaster.
3. It was a hero's belonging, before the hero fell to evil.
4. It belonged to an ancient man or creature that terrorized the land.
5. It is from a long lost empire, fallen into ruin.
6. It was created to end a specific problem (monster, disaster...)
7. It is a heirloom of an order, passed from one grandmaster to the next.
8. It was gifted to a worthy wielder by a spirit or power.
9. It comes from another reality or time. (An intelligent weapon may wish to flee from, return to, cause the genesis of, or prevent this time/reality.)
10. It was property of the dungeon's creator, caretaker, or previous owner.

And now it's here, in the dungeon. Why?
1. Roll again. Then roll once more: instead of "here", pick a random location. This is an extra step in the item's journey from its original owner to the PCs' hands.
2. It was lost here.
3. The wielder died here.
4. It was given as a gift to a creature here.
5. It was given as a bribe to a creature here.
6. A creature here stole it.
7. It was lost here in a duel or contest of wits.
8. It was left behind by its owner as they fled from here.
9. It was hidden here, its owner planning to return some day.
10. It was partially or entirely created here, actually.

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