Saturday, June 27, 2020

[Dungeon, unfinished] Glass Wizard's Mirror Tower


Every room has a mirror which allows access to the mirror-world (in my setting, this is also the land of dreams and faeries) and the other way around.

5. A 8' golem made of black stone and covered in glowing runic mirrors sits on top of the stairs leading into this room and will not let anyone past (other room entrances like 7 or 9 are fine). It pensively holds its head, unable to find a true meaning to life beyond duty, and will engage in philosophical conversation. It is prone to mirroring and reflecting questions - and spells cast at it (1d4: 1. Spell works, 2-3 Spell reflected in random direction, 4. Spell reflected at caster).
6. Hiding on the ceiling is a giant dream-weaver spider. Its room-filling web of iridescent, shifting colors is made of thought-stuff and will literally ensnare victim using their bad memories - but good thoughts will free you. Beware its sleep-inducing venom.
7. Hanging shards and beads of rune-engraved glass on ropes of silk. You'll need some very thick gloves or gauntlets to climb them.
8. Hungry vines with flower-mouths. Keep them fed and distracted as you climb and you'll be fine.
13. A mundane, but deadly device capable of gathering the sun's light into a deadly beam and set anything within half a mile on fire.
14. A floating cloud of mirror shards, constantly collapsing on itself and expanding back. At the center is a little miniature sun, which is sentient and communicates telepathically within 3'. It is a nascent star, trapped here for arcane purposes. It seeks to return to the heavens where it may hatch, but it is slowly bleeding liquid light (see 15) and will die within a few years. If healed by an astronomer mage and sent into orbit (perhaps by a very big giant, cannon, dragon...) the PCs now have an actual star in the sky as their ally, which should have tremendous impact.

No comments:

Post a Comment